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Showing posts from November, 2017

POWER STANCE

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finally got her posed!!! i forgot to get any screenshots, but even after removing basically all the hard-surface objects, her head, her hair, jewelry, etc. everything warped straight to hell, so the only part of that I used was the body/arms/legs/whatnot. most of my time was actually spent appending all her clothes and accessories and whatnot off the original model and transposing them and moving them around to finish it off. obviously, her clothes are gonna need some work retexturing and resculpting, especially her skirt and the tassles on the scarf around her waist. i also did a slight expression on her face but im probably gonna do some more work on that. it was admittedly more of an afterthought on the bright side i totally slaughtered my polycount from what it used to be anyway here's how she looks posed. ill add in the rest of her charms and the feathers asap

ran into yet another problem

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mkay so...ran into an issue, also not the final pose i wanna go with i was mostly just getting the hang of the mechanics here anyway basically once I had it somehwat posed when I went to the whole tpose to subtool it kept asking me to load something??? kinda not sure what to do but I did get screenshots of the pose with the rig sorry :/ this is the thing pls help
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ooooooooookie dokeeeeeeeeeeee textures used:

i cant spotlight the face???

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idk but i did all the clothes at least textures used: aaaand heres the stuff i meant to use for the face but for some reason wont go down??????? idk

bleh bleh blah

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mkay so i did my redo cell shaded thingies and the polypaint, they're below, but I also started (finally lol) working on fixing a few things, namely the ears, and an ATTEMPT at resculpting the shawl. I had some issues that I'll get into in a sec which i was gonna ask you about bc I'm confused as hell  ok so first, I resculpted the ears ok, so the shawl. so I tried a few different things, including a disastrous attempt at using the curve bridge tool, which would have been great for the skirt, possibly even her cloak if i end up making it outside maya, not so much for a shawl. so then i restarted with a plane 3D (again) was a little more strategic in my attempts to sculpt it this time, and used morph target to give it thickness. this caused a few problems, but I managed to fix them, however, when it came to appended and moving it around I hit a few roadblocks in terms of moving, scaling, and reshaping it a little to fit the model. that said, the move elastic tool seem